New noita map7/9/2023 Added config option for Difficulty Scaling, False by default.Fixed beta check breaking non-beta branch.Added less-obvious routes to side content Cave tunnels!.Updated various secrets and set-pieces to blend nicer with the generated terrain.Hopeful fix for sampo/end boss not spawning in NG+ - Needs testing.Added different map versions for Beta branch.Added a new Biome to the deeper side areas of the map - The Hive! (WIP - will get new enemies soon).Re-made the pre-1.0 secret shop as a biome, replacing the extra hourglass chambers previously scattered around.Tweaks and fixes to the Nightmare/NG+ Map.Added a new Biome, Big updates to the Castle, and more mini-temples added.Hotfixes to wonky biome placement and adjustments to the Castle.Swapped East Fungal Cave with Sewers, which connect to the Toxic Dump.Adjusted layout of some Twisty Passages and Alchemy Labs.Added a WIP Biome: Castle, replacing the underground pyramid.Added a new Biome: Cursed Tunnel, as a new means to travel betweel parallel worlds without digging, and as a way to "walk" into the Tower.Added occasional Sheep to the Hills biome surface.Added Wolves to the Forest biome surface.Fixed Bridge biome not spawning its own bridge, and fixed pixel scenes file spawning bridges unecessarily.Adjusted surface biomes to the west of the great tree.Reworked Radioactive Pits, now named Toxic Dump.Removed the Secret Shop that was weirdly placed in the Alchemy Lab.Added Sandroom connecting TOTA and the lower Sand Caves.Fixed smoke caves pointing to invalid pixel scenes.Fixed the Tower being misaligned with vanilla, and made it harder to get in on foot.Changed the opening between parallel worlds at the underground pyramid.Added Radioactive Pits, with access via Gas-filled caves, hidden within a fungal biome.Adjusted some lower biomes, changed some layouts and moved secret shops and heart containers to be more evenly distributed around the extended biomes.Added some custom enemies to the Space biome.Added a lower Cloudscape layer for quicker access to the biomes.Tiny map tweaks to make it harder to miss an early temple/.Added Perh's Sewers, Landing and Thrones biomes below the frozen wasteland.Added Horscht's Volcano biome to the east of the surface pyramid.Re-worked the area above the underground pyramid to better fit the new Volcano biome.Re-Implemented 1.0's new Twisty Passages replacement, whilst also keeping the old Twisty Passages in separate parts of the map.Path adjustments to avoid overlapping biome edges with pixel scenes.Fix for watercave only spawning in one location.Fix for pixel scenes not correctly loading.Significant changes to lower and upper biome layouts.Thanks to Horscht (Author of the Volcano biome), Perh (Author of Sewer+), Archaeopteryx/HornedKey (Author of New Biomes + Secrets) and Congress (Author of Chasm Biomes) for the permission to adapt their biomes! Thanks for Everfades and Horscht for the amazing pictures! I am truly blessed. (Works with Horscht's Location Tracker and Goki's Minimap mods) NG+/Nightmare Map Capture (Outdated - Update coming soon.) (more mini-bosses to come!)įorgotten Tunnels, Ruined Bunker and more on the way. Adds a new mini-boss with custom sprites, found deep in the new Castle biome.Adds mini-temples to the expanded side areas to encourage and reward the brave explorer.Adds a sprawling Nightmare/NG+ map alternative, with an almost entirely different approach to the map design.Adds additional secrets and rewards across the map. Greatly expands previously empty areas with new (From across the modding community and I) and returning biomes.Opens up the map with more inter-biome connectivity.Noitavania is a vanilla-friendly map expansion project that fills once empty space with new and expanded biomes, providing a metroidvania-like world experience.
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